

You can even find a new pickup in the form of a talking, summonable sword. Once you beat him, you can raid his stores, which have lots of treasure and a bit of lore. That being said, he does a fair amount of damage. The big lug is easy enough to deal with since he only stomps, which isn’t hard to avoid. Another interesting addition is a giant, initially inanimate guardian that comes to life once you get close to it. Just watch out! There are pressure plates that swing a hammer that can knock you to your doom. The biome is not only interesting to explore, but lovely to look at. It seems that this expansion gets its name from the fact that you’re going to be at greater risk of falling while on these pathways. For one, you’ll find larger areas connected by thin pathways floating over the abyss. The entirety of it is floating in the sky and it has some new things going on. To put it simply, there is no Dead Cells biome quite like this one. As such, if you beat Conjunctivius, you won’t have access to Fractured Shrines, which is the first of the two new biomes. Therefore, the question stands: is it worth it?įatal Falls’ new levels can only be accessed via defeating the Concierge or Mama Tick. But you’re likely wondering if the new levels feel like overly familiar permutations or are more unique than that. The game already had a ton of variety with a lot of great biomes so a couple more are always welcome. Following up on the heels of the game’s Bad Seed expansion, which added two new early-game levels and a boss, the new Fatal Falls expansion does the same, but with mid-game levels. I’m sure it’ll be updated soon.Just when you thought Dead Cells couldn’t get any bigger, it, uh, did anyway. If you need a visual aid, consult the Dead Cells wiki biome map. This third and final level of Fatal Falls is a boss fight (Scarecrow), and if you win, you’ll be able to exit to either High Peak Castle or Derelict Distillery and continue your run as you normally would.Īccording to the Dead Cells developers, once you beat Scarecrow, you’ll be able to reach The Mausoleum from Undying Shores or Cavern on future runs – but I haven’t tried the latter method yet. The path from Undying Shores to The Mausoleum is straightforward.

Head back to the Undying Shores entrance with the cultist garb and it’ll open up. The first time you steal the cultist outfit, you’ll see a little cutscene.

Using your possession ability (clicking in the right stick on a gamepad), you can “leave your body” and take over the cultist, resulting in a change of clothes. The cultist corpse is easy to miss if you don’t know what you’re looking for. While you’re carving a path through Fractured Shrines, be on the lookout for a dead cultist. The door to Undying Shores is locked by default – you’ll need a costume to get inside. But before you can do that, you’ll need to unlock a door at the end of the area guarded by spear-holding statues. You can take Fractured Shrines to the second Fatal Falls DLC level, Undying Shores. Here’s the door to Fractured Shrines after clearing Black Bridge and taking the elevator up. The first of the three DLC levels is called Fractured Shrines, and it’s accessible right after Black Bridge (Concierge) or The Nest (Mama Tick). Once Fatal Falls is installed (you can verify this from the DLC listing on the main menu), you can start a Dead Cells run like normal from the Prisoners’ Quarters.
#DEAD CELLS FATAL FALLS LOCATION HOW TO#
Here’s a quick, no-nonsense guide on where they slot into the progression route and how to access them.

You’re gonna need to look the part to enter Undying Shoresīefore you can master the Fatal Falls DLC levels in Dead Cells, you’ll need to reach them.
